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Transfer depth fade to vertex color ue4
Transfer depth fade to vertex color ue4









Chose the template of Aquatic Surface water that you want to use on your map.You can create your own material instances of water by duplicating the chosen template content or by using the editor option “ Create Material Instance” on master materials located in Material directory.įew simple steps to start using Aquatic Surface: Example materials in Aquatic Surface package. Those materials can be easily edited to achieve another visualization of lake water. For example, in folder Demo/Lake you can find material instances of materials used on LakeMap. A template is a group of material instances created from Aquatic Surface master materials. Check the example maps to see the possibilities of the Aquatic Surface system.Įach example map uses its own template of water materials located in Template folder like Like/Reef/Pool. Material function fo translucent meshes ( MF_AquaticTranslucent)ĭemo folder contains all assets prepared to showcase the example Maps.Waterplane holes for boats ( M_AquaticHole).Post-process screen water ( M_AquaticScreen).Pre-translucent volume water ( M_AquaticVolume).Underwater surface ( M_AquaticUnderWater).Overwater surface ( M_AquaticOverWater).Each layer of the effect can be separately configured to achieve incredible effects and can be used individually. In Aquatic Surface package the water visualization is divided into multiple specialized material effects. More options and switches to customize/optimize than you can try during your whole life 🙂.Fast simulated interactions with moving area.Implemented as the unlit translucent material.Specular effect and glittering on waves.Water edge implemented without using the distance fields.cinematic (realistic reflections) and standard (fast static box projected cube-map) 120-160 instructions depend on used effects. Each of them can be used with other water systems. Separated onto 4 materials: overwater surface, underwater surface, in water post-process volume, caustics decal.Multiple material switches enable/disable some of the effects to increase quality/efficiency.Over 100 parameters like translucency, fog depth, mapping, reflective, refraction, scattering, wet color.Standard UV mapping, vertex color flow, and texture color flow maps.Example 4 types of basic configurations: lake/reef/pool/waste.Translucency effect support for underwater particles and meshes.Two types of static reflection/refraction projections (box projection.Aquatic Surface is a well optimized advanced material that implements configurable water effect.











Transfer depth fade to vertex color ue4